I’m making progress on the next of the planned set of extra appendices, covering common power trappings.
The power trappings appendix will add options to spice up powers, suggesting common bonuses and penalties for melee and ranged attack powers, plus ways that powers counter and cancel each other.
The power trappings won’t have been playtested for balance. But the Libre SRP way of handling group conflicts — basing effects off the member who leads the attack, with other participating members adding a +1 bonus — should keep the new rules from going too far out of whack.